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A Special Note Concerning Teleporters | |
Posted By: FyreWulff <mkidder@gmail.com> | Date: 9/27/10 11:41 a.m. |
I don't know if this is an engine bug or unfortunate modeling of the Teleporter Frame's collision, but if you have an exit teleporter (either Two Way or Reciever) sitting inside of a Teleporter Frame normally, Elites cannot use it. Which kind of ruins Elite Slayer on a map. Example: an Elite LOOKS like he shouldn't be blocked by the top of the frame..
But if you try to take a porter that exits into this frame, he won't teleport. However, you can fix it (usually) by sinking the teleporter down into the frame, like so:
Just a word of warning. I've downloaded a few maps that are completely unusable in Elite Slayer because they can't teleport. And modifying the teleport height doesn't fix it either (ie, dropping the height by .1 to match with the sunken porter). You seemingly have to sink the actual teleporter object.
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Replies: |
A Special Note Concerning Teleporters | FyreWulff | 9/27/10 11:41 a.m. |
Re: A Special Note Concerning Teleporters | CaneCutter | 9/27/10 12:25 p.m. |
Agreed! Thanks, Wulff! *NM* | hyokin | 9/27/10 5:01 p.m. |
Re: A Special Note Concerning Teleporters | Def Guru 7777 | 9/27/10 1:41 p.m. |
Re: A Special Note Concerning Teleporters | Vorked | 9/27/10 2:50 p.m. |
Anything To Screw Elites Over, Right? *NM* | Morpheus | 9/28/10 10:24 p.m. |
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