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The credit and scoring systems broken down | |
Posted By: Dielectric <dsc_timberwolf@hotmail.com> | Date: 9/17/10 8:55 a.m. |
Credits: Campaign: Headshot 3 Cr Firefight: Headshot 3 Cr Multiplayer: Headshot 7 Cr Special kills include: Bulltrue, revenge, hijack, skyjack, killjoy, kill from the grave, first strike, close call, sprinting kill, pull kill, extermination, showstopper, emp assist, yoink, avenger or protector. Close quarters kills include: Bulltrue, beat down, assassination, hammer kill, sword kill, or shotgun kill. Scoring: Difficulty: Easy 0.75x Skulls: Iron 1.2x Time: 0:00-9:59 2.0x Unique kills: Headshot 1.1x Multikills: Double 1.2x Sprees: Killing spree 1.1x Weapon sprees: 5 Kills 1.1x Weapons that can get sprees: Sniper rifle, shotgun, sword, hammer, spartan laser, grenade stick, splatter, wheelman, assists. These are kills with the weapon without dying, not in a chain. Now, this system works differently from ODST. Sprees are no longer bonus points, but multipliers. So, for example: Playing on legendary, with Iron and Famine on, you score a double kill on two grunts with headshots. So, base infantry grunt is worth 10 points. 2*(10 * (1.5*1.2*1.2*1.2*1.2)) = 62 points Now, if you killed them after getting Invinicble, they would be worth a total of 100 points (99.5). In addition, if you kill 15 enemies with your sword, all further kills with the sword will also get the 1.3x multiplier until you die. |
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Replies: |
The credit and scoring systems broken down | Dielectric | 9/17/10 8:55 a.m. |
Nice, but... | Wayward Spleen™ | 9/17/10 9:01 a.m. |
Re: Nice, but... | Dielectric | 9/17/10 9:08 a.m. |
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