Halo.Bungie.Org Forum http://carnage.bungie.org/haloforum/halo.forum.pl Latest posts from the Halo.Bungie.Org Forum Intellectual Copyright halo.bungie.org, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008 halo@bungie.org Halo.Bungie.Org Forum http://halo.bungie.org/images/haloblue.small.gif http://carnage.bungie.org/haloforum/halo.forum.pl http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219946 Hit and run x2 *VID* <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?profile=rockslider" target="_blank">Rockslider</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 11/1/26 8:46 am</span><BR>More rockslide megabattling in <a href="http://badcyborg.net/Halo/Movies/BCM696.html">BCM696</a>, again featuring surplus plays from earlier this year.<BR><div style="border-top-width: 1px; padding: 2px 0; width: 510px; text-align: center;"><a href="http://www.badcyborg.net" target="_blank" style="margin: 4px;">Bad Cyborg</a></div> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219946#PostResponse" target="_blank">Reply to this post</a> Rockslider http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219946 Sun, 01 Nov 2026 13:46:38 GMT http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219945 Re: Rockslide megabattling *VID* <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?profile=captain+spark" target="_blank">Captain Spark</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/31/26 4:00 pm</span><BR>: Thanks.<P>: I'm totally out of the gaming world aside from Halo, so I have to admit that<BR>: I've no idea what the deal is there. I was aware of 'Gears of War' though,<BR>: from a long time back.<P>Outside of all the Halo and Gears of War games, I don't play any other games. I still maintain a Windows XP computer for many of my old games like Quake 3 Arena and Unreal Tournament. My wife and I play all the Halo and Gears of War games.<BR><a href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219945#PostResponse" target="_blank">Reply to this post</a> Captain Spark http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219945 Sat, 31 Oct 2026 20:00:05 GMT http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219944 Re: Rockslide megabattling *VID* <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?profile=rockslider" target="_blank">Rockslider</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/31/26 3:24 pm</span><BR>: Good stuff.<P>Thanks.<P>: I took a Halo break because I've been playing Gears of War E-Day. It's an<BR>: amazing game.<P>I'm totally out of the gaming world aside from Halo, so I have to admit that I've no idea what the deal is there. I was aware of 'Gears of War' though, from a long time back.<BR><div style="border-top-width: 1px; padding: 2px 0; width: 510px; text-align: center;"><a href="http://www.badcyborg.net" target="_blank" style="margin: 4px;">Bad Cyborg</a></div> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219944#PostResponse" target="_blank">Reply to this post</a> Rockslider http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219944 Sat, 31 Oct 2026 19:24:57 GMT http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219943 Re: Rockslide megabattling *VID* <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?profile=captain+spark" target="_blank">Captain Spark</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/30/26 8:08 pm</span><BR>: Cor, bit quiet in here eh? Let's get some action going!<P>: After a bit of a break, I'm back with some good ol' rockslide megabattling in<BR>: BCM695 , using a set-up featured earlier.<P>Good stuff.<P>I took a Halo break because I've been playing Gears of War E-Day. It's an amazing game.<BR><a href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219943#PostResponse" target="_blank">Reply to this post</a> Captain Spark http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219943 Sat, 31 Oct 2026 00:08:16 GMT http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219942 Rockslide megabattling *VID* <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?profile=rockslider" target="_blank">Rockslider</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 10/30/26 6:06 pm</span><BR>Cor, bit quiet in here eh? Let's get some action going!<P>After a bit of a break, I'm back with some good ol' rockslide megabattling in <a href="http://badcyborg.net/Halo/Movies/BCM695.html">BCM695</a>, using a set-up featured earlier.<BR><div style="border-top-width: 1px; padding: 2px 0; width: 510px; text-align: center;"><a href="http://www.badcyborg.net" target="_blank" style="margin: 4px;">Bad Cyborg</a></div> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219942#PostResponse" target="_blank">Reply to this post</a> Rockslider http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219942 Fri, 30 Oct 2026 22:06:32 GMT http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219941 Re: End of an Era <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?profile=davidfuchs" target="_blank">davidfuchs</a> <span style="margin-left: 1em; font-weight: normal; font-size: 80%;">&lt;<a href="mailto:davelikesdinos@gmail.com?subject=Re: End of an Era">davelikesdinos@gmail.com</a>&gt;</span></span><br/><span style="font-size:1.2em"><strong>Date:</strong> 9/28/26 8:46 pm</span><BR>: I have so many feelings in response to this news.<P>: Halo has been a cultural force since 1999. Internally, its vision was being<BR>: shaped by a small team of passionate creators since the mid-90s.<P>: It saw the transition from one millennia to another. It's had staying power<BR>: over generations. It brought people together in early online forums like<BR>: this one and eventually in online lobbies. It built online social spaces<BR>: as we know them today, pioneering the "virtual couch". Then it<BR>: brought people together through in-person gatherings, from across the<BR>: world, and shaped so many friendships that defined large portions of our<BR>: lives. Halo was a revolutionary new form of artistic expression,<BR>: championing and exemplifying the potential of a new medium for visionary,<BR>: immersive storytelling, both for interactive narratives via campaign and<BR>: emergent narratives via its many-faceted multiplayer iterations.<P>: Many of the folks who worked at 343 Industries/Halo Studios came from this<BR>: very community, starting their journey as fans, eventually transitioning<BR>: into community leaders of one kind or another before being given the<BR>: opportunity to contribute to Halo professionally, from the inside.<P>: Mismanagement and bad leadership aside, this feels like the end of an era<BR>: when someone passionate about Halo's potential could grow in their<BR>: capacity to contribute to the franchise, step formally into the developer<BR>: role, and continue to shepherd the story they loved into the future.<P>: Many HBO community members who were fortunate enough to step into a<BR>: professional career with this franchise have been affected by these<BR>: layoffs. Years of their lives went into this universe that they were so<BR>: passionate about, all to be unceremoniously concluded at the end of a long<BR>: line of poor corporate decisions.<P>: I can't help but wonder if this isn't the end of Halo's involvement with its<BR>: fan community and the start of a new era defined by less communication and<BR>: respect for the reciprocal nature of art and storytelling between its<BR>: creators and its fans. Can't really say for sure at this point, but it<BR>: definitely feels like a radical shift in the fabric underlying the entire<BR>: history of this franchise, this community, and this universe/narrative.<P>: I'm hoping for the best for Halo's future as a creative IP. Hoping it can<BR>: return to the potential we all saw in it during the first decade of its<BR>: existence when this medium still felt like it was building towards a<BR>: bigger, brighter future. But more than anything right now, I'm thinking<BR>: back on the 25+ years of history that this little powerhouse of a sci-fi<BR>: game kicked off in November 2001, and the people who've been involved with<BR>: it intimately in those subsequent years.<P>: Wishing the best for everyone affected by the layoffs, many of whom us old<BR>: timers know personally. More than anything though, I hope that the lessons<BR>: learned and skills gained working from the inside don't come to a dead end<BR>: with the shuttering of Halo Studios. There's so much talent that's pouring<BR>: out into the workforce now, and - despite the sense of loss so many must<BR>: be feeling - I hope it can be funneled towards positive creation and<BR>: brighter, more visionary works of art in the future.<P>: Fingers crossed for the future of Halo, and much love to everyone who<BR>: dedicated years/decades of their lives to this franchise. Sounds like it's<BR>: been a rough road in recent years, but I think that means only good things<BR>: can come from whatever future gets built from the ashes.<P>Yeah, it stinks from a franchise standpoint and it stinks because this kind of discontinuity of personnel doesn't bode well for... anything. But we will see.<BR><a href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219941#PostResponse" target="_blank">Reply to this post</a> davidfuchs http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219941 Tue, 29 Sep 2026 00:46:26 GMT http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219940 Re: Banshees versus blue beam *VID* <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?profile=rockslider" target="_blank">Rockslider</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 9/27/26 4:41 am</span><BR>: How did the Banshees get up so high?<P>That's just how things go sometimes; gradual ascent. They went way higher in BCM304, just by circling for hours. Then they dived back down!<BR><div style="border-top-width: 1px; padding: 2px 0; width: 510px; text-align: center;"><a href="http://www.badcyborg.net" target="_blank" style="margin: 4px;">Bad Cyborg</a></div> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219940#PostResponse" target="_blank">Reply to this post</a> Rockslider http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219940 Sun, 27 Sep 2026 08:41:10 GMT http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219939 Re: Banshees versus blue beam *VID* <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?profile=captain+spark" target="_blank">Captain Spark</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 9/26/26 7:30 pm</span><BR>: Thanks. Still wish those Banshees had gone boom though. Guess Bungie made<BR>: them impervious as a precaution. Well, that's assuming that the modest<BR>: effect of the hits wasn't due to the height.<P>I'm surprised the beam didn't destroy them. How did the Banshees get up so high?<BR><a href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219939#PostResponse" target="_blank">Reply to this post</a> Captain Spark http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219939 Sat, 26 Sep 2026 23:30:15 GMT http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219938 Re: Banshees versus blue beam *VID* <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?profile=rockslider" target="_blank">Rockslider</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 9/26/26 4:47 pm</span><BR>: After all these years you still manage to find interesting things in this<BR>: game. Good job.<P>Thanks. Still wish those Banshees had gone boom though. Guess Bungie made them impervious as a precaution. Well, that's assuming that the modest effect of the hits wasn't due to the height.<BR><div style="border-top-width: 1px; padding: 2px 0; width: 510px; text-align: center;"><a href="http://www.badcyborg.net" target="_blank" style="margin: 4px;">Bad Cyborg</a></div> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219938#PostResponse" target="_blank">Reply to this post</a> Rockslider http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219938 Sat, 26 Sep 2026 20:47:19 GMT http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219937 Re: Banshees versus blue beam *VID* <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?profile=captain+spark" target="_blank">Captain Spark</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 9/26/26 4:04 pm</span><BR>: An old dream realized, eight years on: BCM694 .<P>After all these years you still manage to find interesting things in this game. Good job.<BR><a href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219937#PostResponse" target="_blank">Reply to this post</a> Captain Spark http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219937 Sat, 26 Sep 2026 20:04:49 GMT http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219936 Re: Strange settling plus twitching trick & more <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?profile=rockslider" target="_blank">Rockslider</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 9/26/26 8:01 am</span><BR>: I wasn't recording. I've gotten out of the habit of recording my game play<BR>: since I stopped recording the combat dialogue.<P>I do quite often record "just in case", but that's mainly because I've got my 'freakiness and fun' movies, in which I can always make use of amusing or novel events.<BR><div style="border-top-width: 1px; padding: 2px 0; width: 510px; text-align: center;"><a href="http://www.badcyborg.net" target="_blank" style="margin: 4px;">Bad Cyborg</a></div> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219936#PostResponse" target="_blank">Reply to this post</a> Rockslider http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219936 Sat, 26 Sep 2026 12:01:01 GMT http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219935 Banshees versus blue beam *VID* <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?profile=rockslider" target="_blank">Rockslider</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 9/26/26 7:54 am</span><BR>An old dream realized, eight years on: <a href="http://badcyborg.net/Halo/Movies/BCM694.html">BCM694</a>.<BR><div style="border-top-width: 1px; padding: 2px 0; width: 510px; text-align: center;"><a href="http://www.badcyborg.net" target="_blank" style="margin: 4px;">Bad Cyborg</a></div> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219935#PostResponse" target="_blank">Reply to this post</a> Rockslider http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219935 Sat, 26 Sep 2026 11:54:28 GMT http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219934 Re: Strange settling plus twitching trick & more <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?profile=captain+spark" target="_blank">Captain Spark</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 9/24/26 9:46 am</span><BR>: The AR? You were talking about needles before. Wait, maybe you're talking<BR>: about one of your super-nerfed weapon jobs?<P>Yeah, sorry about that. I first tried using the modified AR shooting homing plasma grenades and the modded Needler to eject the Grunt and it didn't work. Then I loaded up the normal unmodded map as well using the AR and the Pistol doing what you did in your previous videos with the same result that you had.<P>: Just to clarify, the twitching is just when the character is alternating<BR>: between poses from frame to frame. Or at any rate, that's what I mean by<BR>: it. If you're likewise talking about that phenomenon, I don't think<BR>: resolution etc. come into it.<P>: You do get the occasional turbo-charged Grunt like that, but I don't think<BR>: I've ever seen a bridge crossing! Pity you weren't recording (I assume you<BR>: weren't).<P>I wasn't recording. I've gotten out of the habit of recording my game play since I stopped recording the combat dialogue. It seems when I am playing and not recording that is when I see the goofy stuff that happens. When I am recording and hoping to see something funny during the game then it rarely happens.<BR><a href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219934#PostResponse" target="_blank">Reply to this post</a> Captain Spark http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219934 Thu, 24 Sep 2026 13:46:01 GMT http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219933 Cubby-hole Grunt article posted <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?profile=rockslider" target="_blank">Rockslider</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 9/24/26 9:40 am</span><BR>Here's the article I've been working on: <a href="http://badcyborg.net/Halo/Fun/Level5/CubbyHoleGrunt.html">Cubby-hole Grunt</a>.<BR><div style="border-top-width: 1px; padding: 2px 0; width: 510px; text-align: center;"><a href="http://www.badcyborg.net" target="_blank" style="margin: 4px;">Bad Cyborg</a></div> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219933#PostResponse" target="_blank">Reply to this post</a> Rockslider http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219933 Thu, 24 Sep 2026 13:40:10 GMT http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219932 Re: Strange settling plus twitching trick & more <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?profile=rockslider" target="_blank">Rockslider</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 9/24/26 9:08 am</span><BR>: I was playing on Legendary and I was using the AR.<P>The AR? You were talking about needles before. Wait, maybe you're talking about one of your super-nerfed weapon jobs?<P>: I do remember Gearbox stating that there are subtle differences<BR>: between the NTSC and PAL versions relating to resolution, scan lines and<BR>: color accuracy. This may cause the twitching I see so often in the<BR>: original PC version?<P>Just to clarify, the twitching is just when the character is alternating between poses from frame to frame. Or at any rate, that's what I mean by it. If you're likewise talking about that phenomenon, I don't think resolution etc. come into it.<P>: he saw the<BR>: needles and he super-jumped jumped across the bridge to the one I was on<P>You do get the occasional turbo-charged Grunt like that, but I don't think I've ever seen a bridge crossing! Pity you weren't recording (I assume you weren't).<BR><div style="border-top-width: 1px; padding: 2px 0; width: 510px; text-align: center;"><a href="http://www.badcyborg.net" target="_blank" style="margin: 4px;">Bad Cyborg</a></div> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219932#PostResponse" target="_blank">Reply to this post</a> Rockslider http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219932 Thu, 24 Sep 2026 13:08:28 GMT http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219931 Re: End of an Era <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?profile=captain+spark" target="_blank">Captain Spark</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 9/23/26 11:07 am</span><BR>: I have so many feelings in response to this news.<P>: Halo has been a cultural force since 1999. Internally, its vision was being<BR>: shaped by a small team of passionate creators since the mid-90s.<P>: It saw the transition from one millennia to another. It's had staying power<BR>: over generations. It brought people together in early online forums like<BR>: this one and eventually in online lobbies. It built online social spaces<BR>: as we know them today, pioneering the "virtual couch". Then it<BR>: brought people together through in-person gatherings, from across the<BR>: world, and shaped so many friendships that defined large portions of our<BR>: lives. Halo was a revolutionary new form of artistic expression,<BR>: championing and exemplifying the potential of a new medium for visionary,<BR>: immersive storytelling, both for interactive narratives via campaign and<BR>: emergent narratives via its many-faceted multiplayer iterations.<P>: Many of the folks who worked at 343 Industries/Halo Studios came from this<BR>: very community, starting their journey as fans, eventually transitioning<BR>: into community leaders of one kind or another before being given the<BR>: opportunity to contribute to Halo professionally, from the inside.<P>: Mismanagement and bad leadership aside, this feels like the end of an era<BR>: when someone passionate about Halo's potential could grow in their<BR>: capacity to contribute to the franchise, step formally into the developer<BR>: role, and continue to shepherd the story they loved into the future.<P>: Many HBO community members who were fortunate enough to step into a<BR>: professional career with this franchise have been affected by these<BR>: layoffs. Years of their lives went into this universe that they were so<BR>: passionate about, all to be unceremoniously concluded at the end of a long<BR>: line of poor corporate decisions.<P>: I can't help but wonder if this isn't the end of Halo's involvement with its<BR>: fan community and the start of a new era defined by less communication and<BR>: respect for the reciprocal nature of art and storytelling between its<BR>: creators and its fans. Can't really say for sure at this point, but it<BR>: definitely feels like a radical shift in the fabric underlying the entire<BR>: history of this franchise, this community, and this universe/narrative.<P>: I'm hoping for the best for Halo's future as a creative IP. Hoping it can<BR>: return to the potential we all saw in it during the first decade of its<BR>: existence when this medium still felt like it was building towards a<BR>: bigger, brighter future. But more than anything right now, I'm thinking<BR>: back on the 25+ years of history that this little powerhouse of a sci-fi<BR>: game kicked off in November 2001, and the people who've been involved with<BR>: it intimately in those subsequent years.<P>: Wishing the best for everyone affected by the layoffs, many of whom us old<BR>: timers know personally. More than anything though, I hope that the lessons<BR>: learned and skills gained working from the inside don't come to a dead end<BR>: with the shuttering of Halo Studios. There's so much talent that's pouring<BR>: out into the workforce now, and - despite the sense of loss so many must<BR>: be feeling - I hope it can be funneled towards positive creation and<BR>: brighter, more visionary works of art in the future.<P>: Fingers crossed for the future of Halo, and much love to everyone who<BR>: dedicated years/decades of their lives to this franchise. Sounds like it's<BR>: been a rough road in recent years, but I think that means only good things<BR>: can come from whatever future gets built from the ashes.<P>Well said.<BR><a href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219931#PostResponse" target="_blank">Reply to this post</a> Captain Spark http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219931 Wed, 23 Sep 2026 15:07:51 GMT http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219930 Re: Strange settling plus twitching trick & more <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?profile=captain+spark" target="_blank">Captain Spark</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 9/23/26 11:03 am</span><BR>: I tried (assuming you meant when I was using the rifle to get twitching), but<BR>: I couldn't get it. I was using Heroic; how about you?<P>I was playing on Legendary and I was using the AR.<P>: I'm wondering if the PC version is actually more prone to giving twitching,<BR>: based on what you've been saying. Could be affected by the different frame<BR>: rates maybe. PAL works on 25 fps.<P>The original 2003 Gearbox PC port of C.E is locked at 30 frames per second. I also have VSync settings turned on. I'm no computer graphics expert by any means. I do remember Gearbox stating that there are subtle differences between the NTSC and PAL versions relating to resolution, scan lines and color accuracy. This may cause the twitching I see so often in the original PC version?<P>Just yesterday, at the Two Bridge Battle past the sleeping Grunts, I sent a clip of needles towards a Grunt, on the right side bridge, he saw the needles and he super-jumped jumped across the bridge to the one I was on, and landed and then died at the feet of the three Needler wielding Elites. It was funny.<P><a href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219930#PostResponse" target="_blank">Reply to this post</a> Captain Spark http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219930 Wed, 23 Sep 2026 15:03:04 GMT http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219929 Re: Strange settling plus twitching trick & more <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?profile=rockslider" target="_blank">Rockslider</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 9/23/26 9:10 am</span><BR>: I was about as far away from the Grunt as you were when you were shooting the<BR>: Sniper Rifle in your new video. I fired one needle in the air above the<BR>: Grunt, he was startled and he started twitching, so I fired one more<BR>: needle at the Grunt and the twitching stopped.<P>I tried (assuming you meant when I was using the rifle to get twitching), but I couldn't get it. I was using Heroic; how about you?<P>: I've seen the twitching characters many times in the Control Room map on the<BR>: snow field and at the Two Bridge battle. I've seen it happen with Elites<BR>: on the Pillar of Autumn map as well. I always thought it was funny to see.<P>I'm wondering if the PC version is actually more prone to giving twitching, based on what you've been saying. Could be affected by the different frame rates maybe. PAL works on 25 fps.<BR><div style="border-top-width: 1px; padding: 2px 0; width: 510px; text-align: center;"><a href="http://www.badcyborg.net" target="_blank" style="margin: 4px;">Bad Cyborg</a></div> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219929#PostResponse" target="_blank">Reply to this post</a> Rockslider http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219929 Wed, 23 Sep 2026 13:10:42 GMT http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219928 End of an Era <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?profile=postmortem" target="_blank">Postmortem</a> <span style="margin-left: 1em; font-weight: normal; font-size: 80%;">&lt;<a href="mailto:isaac.frankel@gmail.com?subject=End of an Era">isaac.frankel@gmail.com</a>&gt;</span></span><br/><span style="font-size:1.2em"><strong>Date:</strong> 9/23/26 12:14 am</span><BR>: From the article....<P>: "Activision will also be developing the next Halo title, led by a new,<BR>: purpose-built team that is separate from ongoing development and plans for<BR>: Call of Duty".<P>: "A small team at Halo Studios will continue supporting the Halo<BR>: community and games in-market".<P>: Gee, it looks like whoever survives this current round of layoffs at Halo<BR>: Studios will be reduced to support staff for the current games in-market.<P>: <a href="https://news.xbox.com/en-us/2026/09/22/continuing-our-reset/" target="_blank">https://news.xbox.com/en-us/2026/09/22/continuing-our-reset/</A><P>I have so many feelings in response to this news.<P>Halo has been a cultural force since 1999. Internally, its vision was being shaped by a small team of passionate creators since the mid-90s.<P>It saw the transition from one millennia to another. It's had staying power over generations. It brought people together in early online forums like this one and eventually in online lobbies. It built online social spaces as we know them today, pioneering the "virtual couch". Then it brought people together through in-person gatherings, from across the world, and shaped so many friendships that defined large portions of our lives. Halo was a revolutionary new form of artistic expression, championing and exemplifying the potential of a new medium for visionary, immersive storytelling, both for interactive narratives via campaign and emergent narratives via its many-faceted multiplayer iterations.<P>Many of the folks who worked at 343 Industries/Halo Studios came from this very community, starting their journey as fans, eventually transitioning into community leaders of one kind or another before being given the opportunity to contribute to Halo professionally, from the inside.<P>Mismanagement and bad leadership aside, this feels like the end of an era when someone passionate about Halo's potential could grow in their capacity to contribute to the franchise, step formally into the developer role, and continue to shepherd the story they loved into the future.<P>Many HBO community members who were fortunate enough to step into a professional career with this franchise have been affected by these layoffs. Years of their lives went into this universe that they were so passionate about, all to be unceremoniously concluded at the end of a long line of poor corporate decisions.<P>I can't help but wonder if this isn't the end of Halo's involvement with its fan community and the start of a new era defined by less communication and respect for the reciprocal nature of art and storytelling between its creators and its fans. Can't really say for sure at this point, but it definitely feels like a radical shift in the fabric underlying the entire history of this franchise, this community, and this universe/narrative.<P>I'm hoping for the best for Halo's future as a creative IP. Hoping it can return to the potential we all saw in it during the first decade of its existence when this medium still felt like it was building towards a bigger, brighter future. But more than anything right now, I'm thinking back on the 25+ years of history that this little powerhouse of a sci-fi game kicked off in November 2001, and the people who've been involved with it intimately in those subsequent years.<P>Wishing the best for everyone affected by the layoffs, many of whom us old timers know personally. More than anything though, I hope that the lessons learned and skills gained working from the inside don't come to a dead end with the shuttering of Halo Studios. There's so much talent that's pouring out into the workforce now, and - despite the sense of loss so many must be feeling - I hope it can be funneled towards positive creation and brighter, more visionary works of art in the future.<P>Fingers crossed for the future of Halo, and much love to everyone who dedicated years/decades of their lives to this franchise. Sounds like it's been a rough road in recent years, but I think that means only good things can come from whatever future gets built from the ashes.<BR><div style="border-top-width: 1px; padding: 2px 0; width: 510px; text-align: center;"><a href="http://youtube.com/c/offscreen" target="_blank" style="margin: 4px;">Off Screen</a></div> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219928#PostResponse" target="_blank">Reply to this post</a> Postmortem http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219928 Wed, 23 Sep 2026 04:14:15 GMT http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219927 Re: Strange settling plus twitching trick & more <span style="font-size:1.2em"><strong>By:</strong> <a href="http://carnage.bungie.org/haloforum/halo.forum.pl?profile=captain+spark" target="_blank">Captain Spark</a> </span><br/><span style="font-size:1.2em"><strong>Date:</strong> 9/22/26 1:12 pm</span><BR>: Yes, very.<P>: Okay, not much point me trying with my standard weaponry then!<P>Yeah, the Grunt can't be dislodged no matter what you do to him. I think the cubby-hole Grunt is a bug or glitch that Bungie knew about but didn't bother fixing it because it doesn't alter the encounter! Maybe it's an undocumented easter egg that was forgotten by Bungie?<P>: Can you clarify how? Like, were you close or what? And was it a one-off, or<BR>: were you getting it repeatedly? I wouldn't have expected to get it using<BR>: the needler at all.<P>I was about as far away from the Grunt as you were when you were shooting the Sniper Rifle in your new video. I fired one needle in the air above the Grunt, he was startled and he started twitching, so I fired one more needle at the Grunt and the twitching stopped.<P>: I really don't recall seeing it there, but I've had it in other situations,<BR>: including with the hidden thirsty Grunt in The Maw when I stood on top of<BR>: him. But this cubby-hole Grunt case seems to give it very easily. I don't<BR>: think I've had that before. But it crosses my mind that the method might<BR>: work with some other Grunts too, as long as you can be sufficiently far<BR>: away for your shot.<P>I've seen the twitching characters many times in the Control Room map on the snow field and at the Two Bridge battle. I've seen it happen with Elites on the Pillar of Autumn map as well. I always thought it was funny to see.<P><a href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219927#PostResponse" target="_blank">Reply to this post</a> Captain Spark http://carnage.bungie.org/haloforum/halo.forum.pl?read=1219927 Tue, 22 Sep 2026 17:12:44 GMT